Selected 3D portfolio · 2025

Characters, objects and worlds with a lived-in story.

Modeling, sculpting, texturing, procedural animation, real-time rendering and compositing.

Explore the work

01 / Environment

Granny’s Kitchen

A nostalgic, tightly packed kitchen built from memories of my grandmother’s home and the objects in her kitchen.

Focus
Environment modeling, texturing, lighting
Tools
Maya, Substance Painter, Unreal Engine

From memory to environment

The composition reflects the compact but functional layout of my grandmother’s kitchen. A small table, cabinets and gas stove define the room, while previously modeled family objects create a personal, lived-in atmosphere.

Surface and light

Consistent texel density was organized across the room, furniture and small props. In Substance Painter, peeling paint, worn metal and a floral plastic tablecloth were built from real references. Separate Unreal Engine lighting setups create warm daytime and darker night moods.

02 / Prop

Sewing Machine

A detailed Jones sewing machine created as a tribute to my mother and grandmother, both skilled at sewing.

Focus
Hard-surface modeling, detailed texturing
Tools
Maya, Substance Painter, Photoshop

Mechanical detail

The wheel, needle, levers and small mechanisms were modeled for accuracy. Curves and deformers helped shape elements such as the spring and hook while keeping the silhouette clean.

Ornament and wear

Custom alpha maps made in Photoshop were stamped into the material to recreate the gold ornament. Scratches, imperfections and signs of use give the object a convincing vintage character without overwhelming its craftsmanship.

Jones Sewing Machine — project render
Jones Sewing MachineMaya
Close-up of floral decoration on the sewing machine
Painted Bed DetailSubstance Painter
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Interactive ModelDrag to explore

03 / Character

Grandma

A warm, stylized character inspired by my own grandmother and the traditional clothing, colors and familiar gestures I grew up around.

Focus
Character design, sculpting, retopology, look development
Tools
ZBrush, Maya, Substance Painter, Advanced Skeleton, Unreal Engine

Shape and personality

Round, soft forms make the character welcoming, while exaggerated cheeks, glasses and nose strengthen her expression. The headscarf, apron and warm, earthy palette draw on Lithuanian visual references and family memory.

Animation-ready finish

The ZBrush sculpt was retopologized with clean edge flow around the face and joints. After rigging with Advanced Skeleton, skin subsurface scattering and worn fabric materials were refined in Unreal Engine for the final posed renders.

Grandma — project render
GrandmaZBrush · Maya · Unreal Engine
Full-body render of the Grandma character with a cane
Full CharacterUnreal Engine

04 / Procedural

Flowers

Procedurally modeled and animated flowers exploring organic motion, controlled variation and a soft blooming cycle.

Focus
Procedural modeling, rigging, Vellum simulation
Tools
Houdini, Karma

A reusable petal system

A resampled line and custom swept profile form each petal. Bend controls, remeshing and UV transfer keep the geometry clean, while a joint-based rig drives opening and bending across petals arranged with phyllotaxis math.

Motion and rendering

Vellum adds a subtle wind response while pinned petal bases retain the flower structure. Custom noise, gradients and displacement introduce surface variation, and the final scene is lit with an HDRI and rendered in Karma.

Procedural Flowers — project render
Procedural FlowersHoudini · Karma
Open procedural flower render
Bloom Cycle 02Houdini · Karma
Fully opened layered procedural flower
Bloom Cycle 03Houdini · Karma

05 / Compositing

3D Integration Study

A compositing study integrating selected 3D props into live-action footage of an empty living room.

Focus
Camera tracking, lighting, rendering, compositing
Tools
Nuke X, Maya · source assets from Poly Haven

Match the room

The footage was camera-tracked in Nuke X, then a simplified room was built in Maya as shadow-catching geometry. An HDRI and directional light were matched to the window light so the inserted objects sit naturally in the scene.

Controlled composite

Multi-channel EXRs separated diffuse, specular, transmission and Cryptomatte passes for precise adjustments. Reflections, color corrections and subtle tracked steam and flame elements were combined to finish the integration.

Simplified gray room geometry used for shadows
Room ProxyMaya
Original empty living room footage
Original PlateNuke X · Source plate
Final Composite — project render
Final CompositeMaya · Nuke X